Case Study: Riot Games

Design My Control Room | Lund Halsey

Design My Control Room

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Contact Us | Lund Halsey

Riot Games Esports Broadcasting
Stryker Facility (Ireland & USA)

LundHalsey Riot Games control room case study

Riot Games

Project name:
Remote Broadcast Centre powered by AWS, Dublin & Seattle

Market sector:
Broadcast Esports

Project location:
Dublin, Ireland & Greater Seattle, WA, USA

Operator stations:

Riot Games was founded in 2006 to develop, publish, and support the most player-focussed games globally, with its debut title the acclaimed League of Legends going on to become the most played PC game in the world following its launch in 2009.

The Dublin based Remote Broadcast Centre (RBC) powered by AWS was the first of a circuit of global broadcasting hubs originally launched under the codename Project Stryker that are strategically located around the world eight hours apart to create a ‘follow-the-sun’ broadcast model supporting live esports productions 24/7/ 365.

LundHalsey were engaged over a 4-month project lifecycle to initially design the Dublin based control room facility including planning the operational layout and the custom design of premium control room consoles.

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