
HIGHLIGHTS
- Project Stryker facilities, Ireland & USA
- 170 operator stations across Dublin, Ireland and Greater Seattle, USA
- Two Remote Broadcast Centres supporting global esports production
- Facilities designed for live broadcasting 24 hours a day, 365 days a year
PROJECT OVERVIEW
Riot Games is a global video game developer and publisher best known for League of Legends. Alongside developing and supporting its games, Riot produces live esports events for audiences around the world.
To support this global broadcast operation, Riot Games developed a network of Remote Broadcast Centres powered by AWS. The Dublin facility was the first in the network, originally launched under the codename Project Stryker.
The centres were positioned around the world to create a follow-the-sun broadcast model, allowing Riot Games’ Esports Technology Group to support live productions around the clock.
PROJECT EXECUTION
The Dublin facility includes six remote casting insert stages, six production control rooms and six audio control rooms. It also provides dedicated working areas for observers, graphics, replay and editing teams.
This setup allows Riot Games to broadcast up to six live events at the same time to audiences around the world.
LundHalsey was engaged over a four-month project lifecycle to design the Dublin control room facility. The work included planning the operational layout and creating custom control room consoles with integrated equipment modules for 85 operators.
The project covered design, render visualisation, manufacture, installation and project management, including the provision and setup of the monitor stack arrays.
PROJECT OUTCOME
Following the successful delivery of the Dublin facility, LundHalsey was appointed to create a matching control room installation for Riot Games’ second Remote Broadcast Centre in Greater Seattle, USA.
Together, the two facilities provide 170 operator stations across Ireland and the USA, extending Riot Games’ control room facilities across Ireland and the USA.
Services delivered:
- Control room layout
- Render visualisation
- Custom consoles
- Stock consoles
- Full installation
- Project Management
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